Final Products:

Body animation only (FP01):

Body and face animation (FP02):


During the weekly assignment; Character Animation 04 we were tasked to animate a character with focus on emotion and thought. We were given 4 different scenarios that we were going to animate. I’ve choosen to animate: Character playing a console game. They are either starting to do well for a while and something goes wrong, or they started off badly and then they succeeded in passing the level.

I found a good rig called «Mery» that included facial animation which was a criteria for this weekly assignment. I also found a free model of a console controller that I used. I set up my scene by adding a spot and ambient light, then I put in some crates that I made my character sit on and gave it a controller in her hands.

To produce my animation I started by filming my mom acting out the performance that I used for reference. After that I draw a short thumbnail in order to get an general idea of the spacing and timing of my animation.

I started working on the animation by blocking out the arms movement and rotation which is the most important leaning point of my animation. Then I moved onto the head and feet. In the end I animated the head by using the included facial rig panel.

All in all this weekly assignment went pretty smooth, I did not get stuck with anything technical this time. I am generally happy with the result I got and had a blast doing this animation.

PS: The maya file got too large for me to deliver.


Scene, camera and light setup:


Work in progress animation (only arms):

Time schedule:

Tuesday and Thursday (04.26.2016 and 04.28.2016):

  • Research and planning – 2 hours
  • Observational drawings – 15 minutes
  • Block out animation – 3 hours

Friday (04.29.2016):

  • Fine tune and finalize animation – 4 hours
  • Lighting and scene setup – 1 hour and 30 minutes
  • Render and gather the images for delivery – 1 hour
  • Report and blog – 1 hour

Todo list:

1. Film animation reference
2. Draw thumbnail
3. Find a suitable rig

4. Animate body animation
5. Aninate face animation

Research and planning:

Video thumbnail:

Drawn thumbnail:


Observational Drawings:

Sketch people. Preferably doing similar tasks as the action you are going to animate.