Pirate in enviornment:
This week we had to texture our character that we’ve made in earlier assignments. Some criterias were that we should avoid using procedrual or pure colors. I started this weekly assignment by unwrapping my model in Maya, I made heavy use of texture projections like cylindrical and planar projection, then after getting the basic shape I used Smooth tool in order to unfold and relax the UVs. In the end I combined the body, jacket and hat into one UV set.
Since I ran out of time I ended up skipping baking of normal map, I will do this next week so it’s ready for the portfolio.
Tuesday and Thursday (04.05.2016 and 04.07.2016):
- Research and planning – 1 hour
- Unwrap the character – 6 hours
- Texture character – 3 hous
- Render and gather the images for delivery – 30minutes
- Observational drawings – 15 minutes
- Report and blog – 1 hour
Research and planning:
Sketches and drawings of characters paying attention to general anatomy.