Andreas Nordboe

Games come alive

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Character Creation 3 – Body modeling

Final products: I started working a bit more on coloring and texturing (for later assignments): #selfie: Report/Worklog: Work in progress:…

Character Creation 2 – Character Sculpt

Final products: Front view – clay render: Three-quarter view – clay render: Side view – clay render: Early BaseMesh in…

Character Creation 1 – Topology

Final products: Report/Worklog: For this weekly assignment we were going to dive deeper into the concept of good topology. We…

Skull sculpting exercise in ZBrush

I went for a stylized, organic and cartoonish look (instead of realistic)

Character Development 2 – Character Finaling

Final products: I have started modeling my pirate character a bit in Maya: Report/Worklog: This week was all about finalizing…

Character Development 1 – Character studies, templates and silhouettes

Final products: Over 12 different character silhouettes: 5 cleaned up side-by-side character silhouettes: 3 fleshed out characters with details / shading: Final…

Character Rigging 2 – Rig finaling

Final product: Report/Worklog: This weeks weekly assignment was to finalize the rig we’ve made for our previously weekly assignment. I…

Character Rigging 1 – Rig setup

Final product: Report/Worklog: This week our task was to rig a supplied character. I started by adding the skeletal hierarchy to…

Character design exercise

Deer having a bath:

Character animation 2 – Movement and weight

Final product: Report: This weekly assignment was to use a faceless rig of our choise and animate it doing either;…

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